The History of Sega Channel
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At a Glance
Mar 28 - Sep 30
Location
National Videogame Museum
8004 N. Dallas Pkwy, Frisco, Texas 75034
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March 28–September 30

Frisco’s National Videogame Museum has opened a new rotating exhibit: The History of Sega Channel. Created in collaboration with collector Ray Vasquez, this new limited-time-only exhibit chronicles the history of Sega’s 1994 on-demand gaming network with prototypes, memorabilia, promotional items, and more.

The Sega Channel was a subscription service that gamers with a Sega Genesis console could use to download full games, demos, or even access exclusive codes for their favorite games. The service ran from 1994 to 1998 and was instrumental in popularizing the concept of fully digital gaming, a strong example of Sega’s early innovation.

This limited-time exhibit features a modified Sega Channel unit that allows users to cycle through the menus and get a feel for what the Sega Channel experience was like. In addition, the museum curators sourced the prototype cartridge of an unreleased Sega Channel game called Klondike Solitaire. Klondike Solitaire was programmed by legendary Activision programmer David Crane and published by Skyworks Technologies.

$12 general admission; $10 for children 10 and under, as well as military, educators and seniors.
(Valid ID required upon purchase of military, educators and senior tickets)

For more information, visit nvmusa.org.

The Sega Channel exhibit will be available during normal business hours: Monday 10am–5pm in the summer season; Tuesday–Thursday 10am–5pm; Friday and Saturday 10am–8pm; Sunday noon–5pm

The National Videogame Museum is the only museum in America dedicated to the history of the videogame industry. It is a 501(c)(3) non-profit organization that brings together the science, technology, engineering and math (STEM) values within videogames. These values are presented both as an entertainment medium and a career path as a highly interactive, entertaining and educational experience. The NVM archive is unparalleled in size and comprised of dozens of one-of-a-kind artifacts, in addition to more than 100,000 pieces of rotating videogame hardware, software, documentation and memorabilia. The center is available for corporate events, birthday parties, field trips and research studies and is open to the public six days a week.